This document will take you through the steps of keyframing in Maya using the Maya streaming plugin.
Requirements
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StretchSense Hand Engine: Login to your account page at http://www.stretchsense.com/my-account or email support@stretchsense.com for details.
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Autodesk Maya (Maya 2016 to 2022): https://www.autodesk.co.nz/products/maya/overview
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Maya Hand Engine Plugin.
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Download the most up-to-date Plugins from the Downloads Section of your StretchSense Account at stretchsense.com/my-account/
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Operating System: Windows 10
Please note: The HE asset is set up using the metric system. Please ensure that your target FBX is set up with the same measurement system (working units in centimeters) in the software you are streaming to (for example if using Maya refer here)
Setting up your Maya Project
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Download and Install the StretchSense Hand Engine and Maya
NOTE: for this example, we are using version Maya 2020
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Launch Hand Engine and set up your hands.
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Setup streaming to Maya. You can use one glove to drive either the left or right hand.
See Streaming hand data from Hand Engine to Maya (DOC-5021) for streaming instructions -
Once streaming is successful select the bones of the whole hand or a partial finger in the Outliner to add keyframes for the whole hand or just certain finger bones
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Navigate to Open Windows>Animation Editors>Graph Editor
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Select the frame at which you would like to add a keyframe. Press the ‘s’ key to record a keyframe
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Select a different frame at which you would like to add a second keyframe. Press the ‘s’ key to record a keyframe
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You can scrub between keyframes to blend between poses captured in Maya and edit curves in graph editor for individual bones manually to achieve a different result
Disclaimer, Intellectual Property, and Licensing
Revision Summary
Revision |
Date |
Notes |
2 |
2022.11.10 |
Revised version, removed a broken hyperlink. |
1 |
2021.10.29 |
Initial version |