Maya - Keyframing using the StretchSense Gloves (DOC-5048)

This document will take you through the steps of keyframing in Maya using the Maya streaming plugin.

Requirements

Please note: The HE asset is set up using the metric system. Please ensure that your target FBX is set up with the same measurement system (working units in centimeters) in the software you are streaming to (for example if using Maya refer here)

Setting up your Maya Project

  1. Download and Install the StretchSense Hand Engine and Maya

    NOTE: for this example, we are using version Maya 2020

  2. Launch Hand Engine and set up your hands.

  3. Setup streaming to Maya. You can use one glove to drive either the left or right hand.

    See Streaming hand data from Hand Engine to Maya (DOC-5021) for streaming instructions
    image-20210504-035639

  4. Once streaming is successful select the bones of the whole hand or a partial finger in the Outliner to add keyframes for the whole hand or just certain finger bones

    image-20211028-212232
  5. Navigate to Open Windows>Animation Editors>Graph Editor

    image-20211028-212106
    image-20211028-212345
  6. Select the frame at which you would like to add a keyframe. Press the ‘s’ key to record a keyframe
    image-20211028-215327

  7. Select a different frame at which you would like to add a second keyframe. Press the ‘s’ key to record a keyframe
    image-20211028-215549

  8. You can scrub between keyframes to blend between poses captured in Maya and edit curves in graph editor for individual bones manually to achieve a different result
    image-20211028-215501

Disclaimer, Intellectual Property, and Licensing

Revision Summary

Revision

Date

Notes

2

2022.11.10

Revised version, removed a broken hyperlink.

1

2021.10.29

Initial version