1. StretchSense Knowledge Base
  2. Streaming to Other Software

How to integrate MoCap Pro gloves in Xsens MVN Animate (DOC-5025)

This document will take you through the steps of connecting to XSens MVN Animate with a Hand Engine data stream

Requirements

  • StretchSense Hand Engine: Login to your account page on http://www.stretchsense.com/my-account  or email support@stretchsense.com for details.

  • XSense MVN Animate Plus or Pro: Native Integration in version 2020.2 and above 

  • Operating System: Windows 10

    Please note: That in Hand Engine 1.2 or higher you can set the IP address of another PC on your network which is running MVN Animate Plus or Pro (version 2020.2 and higher).

Quick Setup Video in HE 1.0 ( ≈ 1 min)

 

 

Step-by-Step (with images): How to Stream Hand Engine Data into MVN Animate

  1. First, navigate to Windows > Settings in Hand Engine.

  2. Turn Xsens Streaming on globally in the Preferences/Application Setting Window. Make a note of the UDP port number. The default UDP port number is 35535.

    Note: Direct Xsens Streaming uses a UDP port. By default, Hand Engine streams data via TCP. If you would like to stream to other software such as Unreal, MotionBuilder, Maya, or Unity directly then make sure you remember to turn Xsens Mode off.


     

  3. Next turn on Xsens streaming for each glove if you are using two gloves. You will get a notification in Hand Engine that Gloves are "streaming on UDP port: XXXXX".

    Please note: That in Hand Engine 1.2 or higher you can set the IP address of another PC on your network which is running MVN Animate Plus or Pro (version 2020.2 and higher).


     


     

  4. Next, we have to turn on Finger streaming in MVN Animate. Open MVN Animate 2020.2. Navigate to File>Edit Live Configuration (shortcut: Ctrl+E).

     

     

  5. While in the Motion Capture Configuration Window left click on the Fingers Tab.

     

     

     

  6. Turn Finger Tracking ON. Click the dropdown menu for Glove Type and select 'Streaming Gloves'.

     

     

  7. You will now notice that an extra node has become available on the Xsens Avatar representing the fingers. Using the dropdown menus select the left Glove for the Left-Hand Stream ID and the right glove for the Right-Hand Stream ID.

    Note: Make sure the UDP port number matches the Port number in Hand Engine (see Step 2).

    If your gloves are not showing up here make sure Xsens streaming is turned on for each glove separately (see Step 3).

     


    MVN Animate 2020.2 Port Number                               


    Hand Engine Port Number


     

  8. Click 'Ok' (first image below) and your fingers should now be moving. To get your wrists in the correct orientation 'Load' your saved MVN Calibration (see second image below). 

     

     

     

     

  9. You are now all set up to record within MVN Animate with Finger Data streaming from Hand Engine.

    Image Placeholder

     

  10. If you would like you can also set up recording in Hand Engine to be remotely triggered by MVN via a UDP port. Please refer to the below guide.

    Remote Recording - How to Setup a Trigger via a UDP Listener in Hand Engine (DOC-5038)

Full Webinar: Full Pipeline to MotionBuilder (47 min)

 

 

Disclaimer, Intellectual Property, and Licensing

Revision Summary

Revision

Date

Notes

7

2022.09.28

Updated images for HE 2.1

6

2021.11.01

Updated links for HS

5

2021.10.04

Updates images for HE 1.4

4

2021.07.27

Updated images and fixed typos.

3

2021.06.30

Added new feature in HE 1.2 to stream HE data across to a networked PC running MVN

2

2021.03.15

Step-by-step instructions with images

1

2021.03.05

Document created (video upload dates Jan 21 2021 and Feb 2 2021)